Contributions to Knowledge
Research
Academic Research
What have we learned from the studies?
Tool for Qualitative Analysis
The Book: PhD Dissertation
- Daniel P. O. Wiedemann. 2021.
"Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces".
BoD - Books on Demand, Norderstedt. ISBN 9783752611403.
The Book
Research Publications
- Wiedemann, D.P.O., Passmore, P. and Moar, M. 2020.
"UX Evaluation of VR Locomotion & Virtual Object Interaction Mechanics".
In Proceedings of the SciFi-It'2020 Conference (09/2020). Eurosis, 49-57.
Conference Paper Presentation Best Paper Award Experiment Overview Video - Wiedemann, D.P.O., Passmore, P. and Moar, M. 2017.
"Local Multiplayer Immersion Affected by 3D Stereoscopy".
In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 (10/2017). ACM, 25-35.
Conference Extended Abstract Conference Extended Abstract at ACM DL Presentation Experiment Overview Video - Wiedemann, D.P.O., Passmore, P. and Moar, M. 2017.
"An Experiment Design: Investigating VR Locomotion & Virtual Object Interaction Mechanics".
In Proceedings of the GameOn'2017 Conference (09/2017). Eurosis, 80-83.
Conference Paper Presentation Informal Prestudy Gooze In-Game Footage - Wiedemann, D.P.O., Passmore, P. and Moar, M. 2017.
"'VRification': Applying Virtual Reality to Digital Games".
In Proceedings of the SciFi-It'2017 Conference (04/2017). Eurosis, 55-58.
Conference Paper Presentation - Wiedemann, D.P.O., Passmore, P. and Moar, M. 2016.
"VR 3rd Person Camera Behavior Modes".
In Proceedings of the GameOn'2016 Conference (09/2016). Eurosis, 57-64.
Conference Paper Presentation Best Paper Award Experiment Overview Video Experiment Procedure Video